ZED SDK 2.3
Release notes of the ZED SDK 2.3.x series
Release notes of the ZED SDK 2.3 series. Patch releases are listed newest first. Download links and the full changelog, including ZED Tools and integrations, are available on the ZED SDK 2.3 release page.
What’s New
ZED SDK 2.3 includes several new features and improvements. It introduces support for ZED Mini, new ULTRA depth mode, visual-inertial technology for camera tracking and a new Unreal Engine plugin. Stereo pass-through is now supported in both Unity and UE4 along with our new Video Async Reprojection (VAR) technology for reduced latency.
The 2.3 release also includes support for CUDA 9.1, JetPack 3.2 along with general SDK improvements and bug fixes.
2.3.3
Depth
- Fixed right disparity values being over filtered when using
enable_right_side_measure.
2.3.2
SDK
ZED SDK installer
- Removed a registry key that could prevent from loading Windows Mixed Reality headsets on a system.
- Fixed CUDA automated installation on Windows 7.
- Fixed Visual C++ redistributable installation on Windows 10.
SDK
- Fixed crashes due to camera disconnection.
- Improved overall input stability.
Depth
- Improved depth map edges in
ULTRAmode. - Reduced depth estimation holes on the floor in
STANDARDmode. - Updated confidence map to add more steps when tuning the confidence parameter in
PERFORMANCEandULTRAmodes.
2.3.1
Performance Improvements and Bug Fixes
- Improved
ULTRAdepth performance by up to 200% on desktop and Jetson when depth stabilization is enabled. - Reduced memory usage of
ULTRAdepth mode by 50%. - Optimized confidence maps for
ULTRAandPERFORMANCEmodes. Confidence values are now more linear and accurate. - Fixed an issue where exposure and gain settings were applied on the left image only.
- Fixed an issue when retrieving normals in
VGAresolution with theULTRAmode. - Fixed tracking behavior during the playback of an SVO recorded with a ZED Mini.
2.3.0
New Features
Added support for ZED Mini
- Updated SDK and plugins to support ZED Mini.
New ULTRA depth mode
- Introduced a new
ULTRAsepth mode. Depth maps can be now be extracted at the native resolution of the video, improving significantly depth sharpness, accuracy and range in bothSTANDARDandFILLmodes. - In
ULTRAmode, ZED can perceive depth up to 40 m and ZED Mini up to 20 m.
New visual-inertial tracking for ZED Mini
- New hybrid positional tracking technology is introduced for the ZED Mini.
- By taking advantage of ZED Mini integrated IMU, camera pose estimation is improved and drift is reduced.
SDK
Added ZED Mini support
- Updated SDK modules to support ZED Mini.
- Added
Camera::getDeviceList()static function to know which devices are connected. - Added
DevicePropertiesstructure to store information about connected devices. - Added
MODELenumeration to differentiate between ZED Mini and ZED. - Added camera_model
informationin theCameraInformationstructure.
Added IMU support
- Added
Camera::getIMUData()function that gives access to the quaternion and raw IMU data in ZED Mini. - Added
IMUDatastructure to store the IMU values filled bygetIMUData()function.
Updated Depth API
- Added
DEPTH_MODE_ULTRAfor the newULTRAdepth mode. It significantly improves depth estimation of bothSTANDARDandFILLsensing modes. - Improved normal map estimation.
- Fixed depth map bug in Flip mode on Jetson.
Updated Positional Tracking API
- Introduced new visual-inertial tracking algorithm for ZED Mini.
- Reduced positional tracking time on Jetson when Spatial Memory is not activated.
Updated timestamp functions
- Timestamp functions have been updated to simplify camera and IMU data access and synchronization.
- Introduced
Camera::getTimestamp()that replaces previous timestamp functions. - Changed timestamp reference form PC uptime to epoch format.
- Deprecated
Camera::getCurrentTimestamp(), replaced byCamera::getTimestamp(TIME_REFERENCE_CURRENT)which returns the current timestamp. - Deprecated
Camera::getCameraTimeStamp(), replaced byCamera::getTimestamp(TIME_REFERENCE_IMAGE)which returns the latest image timestamp. - Updated
getCameraFPS()function to return the actual camera FPS and not the requested FPS. This is helpful to detect USB bandwidth bottlenecks on certain platforms.
Platform Support
- Added support for CUDA 9.1.
- Added support for JetPack 3.2 for Jetson TX2.

